Check out the new official Shuttle Scuttle game trailer.
You can watch the recording below, and under the video we have answers to any questions Carter raised in the recording.
We did our best to stick within the graphical limits of the NES. All pixel art for Shuttle Scuttle was restricted to using the NES color palette.
The 3 star rating presented after finishing a level is based on the following: 1st star for finishing the level, 2nd star for saving all 8 astronauts in the level, and the 3rd star is earned if you didn’t die during the level.
Game controller support for the Android version of Shuttle Scuttle is coming very soon. It’ll support all iCade compatible devices and the iControlPad. If there any other specific controllers that you’d like supported, please let us know in the comments.
Shuttle Scuttle is a fast-paced, retro-style shooter game with a mission. It’s the year 2285 and all is peaceful since the forming of the USSA (United Sol System Alliance). That is until Neptune station reports of unidentified spacecraft approaching. A hostile force is making its way through the Sol system towards Earth. Armed shuttles for asteroid destruction are the only defense crafts available. Seek out and intercept this hostile force before Earth becomes a target!
The game features 32 action-packed levels, 8 epic boss battles, power-ups and astronauts to save, dozens of unique enemies, an original soundtrack with 14 tracks, 8-bit artwork reminiscent of the NES, and a whole lot of retrogaming fun.
We built Shuttle Scuttle to be compatible with as many Android devices as possible, and only requires that you have Android OS 2.3 (Gingerbread) or later.
While migrating the game from iOS to Android we also added some additional enhancements, such as a parallax star field, a new 1-UP item, updated graphics, a more intense tempo, point values are now displayed when enemies are destroyed, and other refinements. All of these enhancements will make it into the iOS and Mac versions soon.